Data Breach Inc.
Data Breach Inc.
Data Breach Inc. is an arcade incremental about forcing your way through hostile corporate infrastructure with a breach rig, a growing upgrade tree, and just enough time to get out before the firewall swallows the run.
Each sortie drops you into a procedurally carved firewall packed with mineable blocks, defensive nodes, countermeasures, and daemon cores. Mine what you can, cash out before the run collapses, then spend the haul on permanent upgrades that make the next breach faster, deeper, and stranger.
Breach, Bank, Upgrade
Every run is a push-your-luck decision. Stay longer and you can break more blocks, reveal deeper routes, and challenge stronger cores. Leave early and you keep the payout. Push too far and the system starts taking pieces back.
Between sorties, build your breach operation through layered upgrade trees. Improve damage, movement, cargo, range, drones, core damage, survival tools, and automation. The better the rig gets, the more the firewall reveals.
Crack Daemon Cores
The breach is not passive. Daemon cores fight back with shields, hit zones, countermeasures, and pressure that escalates as you move toward the center. Breaking cores unlocks new progression paths and pulls the wider Data Breach Inc. operation into view.
Connected Side Operations
Data Breach Inc. links multiple arcade-incremental modes into one campaign structure. Unlock side operations, route resources back into your upgrade economy, and use each system to push the breach further.
Features
- Arcade breach runs built around mining, movement, survival, and extraction
- Permanent upgrade trees for damage, cargo, fuel, drones, range, payouts, and core cracking
- Daemon core encounters with escalating defensive pressure
- Persistent firewall progress and sortie history
- Connected side operations including Red Sky Defense and Deepcore
- Built-in demo goals and leaderboard-ready challenge routes
- Fast runs, long-term progression, and plenty of numbers going up
For Players Who Like
Incremental games, arcade mining, action roguelite pacing, upgrade trees, score chasing, weird corporate sci-fi, and games where one more run is a very reasonable mistake.
| Published | 3 days ago |
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 1.0 out of 5 stars (2 total ratings) |
| Author | Beep2Bleep |
| Genre | Action |
| Made with | Godot |
| Tags | Arcade, Cyberpunk, Incremental, Sci-fi, Score Attack, Singleplayer, upgrades |
| Links | Steam |
| AI Disclosure | AI Assisted, Code, Graphics, Text |




Comments
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Having just played Orbitmine on Steam less than a week ago, this feels like the same gameplay and visuals with a different story. That’s not a bad thing, and everything here is well implemented, but there is so much mechanical and aesthetic overlap with that game that I feel like its either the coincidence of a lifetime or needs to be acknowledged somewhere, particularly if this was made using AI like the disclosure suggests.
Yes, Orbitmine was a direct inspiration for mechanics and aesthetics.