Having just played Orbitmine on Steam less than a week ago, this feels like the same gameplay and visuals with a different story. That’s not a bad thing, and everything here is well implemented, but there is so much mechanical and aesthetic overlap with that game that I feel like its either the coincidence of a lifetime or needs to be acknowledged somewhere, particularly if this was made using AI like the disclosure suggests.
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Having just played Orbitmine on Steam less than a week ago, this feels like the same gameplay and visuals with a different story. That’s not a bad thing, and everything here is well implemented, but there is so much mechanical and aesthetic overlap with that game that I feel like its either the coincidence of a lifetime or needs to be acknowledged somewhere, particularly if this was made using AI like the disclosure suggests.
Yes, Orbitmine was a direct inspiration for mechanics and aesthetics.